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Moving Your Head Changes the View ::

As you move in your chair and rotate your head small amounts : your game-view will precisely correspond.

You never have to look away from the monitor because all aspects of your motion are amplified and adjustable.

For a demonstration of how TrackIR head-tracking works, check out the Flash demo above.
Degrees of Freedom ::

There are only 6 ways you can move around in 3D space. There are 3 ways to lean, and 3 ways to rotate.

The technical term for all of these movements is "6 Degrees of Freedom" (or "6DOF").

True 6DOF support is one of the main things that puts TrackIR well ahead of any other input device.
Product Comparison
How TrackIR Works
Videos / Demos
Reviews
Testimonials

TrackIR 4:PRO
TrackClip PRO
Vector PRO

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Field Of View & Amplification Diagram TrackIR Enhanced™ Mode ::

When a game developer builds support for TrackIR directly into the code for their game, we call that game "TrackIR Enhanced". The latest TrackIR Enhanced titles are always listed here.

TrackIR is a new form of input that doesn't affect the mouse, keyboard and joysticks you are already using. Those other inputs are now freed to do the things you'd expect your hands to be doing, completely independent of your new head-tracking view controller.

3D From A Flat Screen ::

This whole experience is commonly called a "VR fishtank" method (as opposed to the "VR Goggles" experience you may have seen in movies), because you don't have to wear any sort of headset or hardware. Everything is handled using advanced motion capture techniques.

The point of TrackIR is to make controlling your game's view completely seemless and natural. You will forget you have TrackIR setup at all, because looking at your monitor is like looking through a window into a 3D world.

Customization is the Key ::

What makes TrackIR much more than joystick or mouse are the ways TrackIR's software lets you customize how your movement will be processed for each of the 6 Degrees of Freedom.

You can make your left/right rotation very fast, so you can turn 180 degrees in your game by just moving an inch in real life. You can then make your up/down rotation very slow, perhaps because you're in a car and there's nothing of interest to look up or down at.

You Want 6DOF Control, Even For a 2DOF Game::

TrackIR tells your game exactly where your head is, in 3D space. Not all games take full advantage of this input, because there wasn't an easy and cheap way to control your game in 3D space before TrackIR. But since TrackIR knows exactly what you're doing, it will be easier to control the game. For example, leaning to the right won't be mistaken for turning your head. That's the benefit of separately tracking all of the "6 Degrees Of Freedom" in which you can move.

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